Abstract |
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This paper presents a model for the
description of instantaneous collisions and a computational
method for the simulation of multiparticle systems’
evolution. The description of the behavior of a collection of
discrete bodies is based on the consideration that the global
system is deformable even if particles are rigid. Making use of
the principle of virtual work, the equations describing the
regular (that is, smooth) as well as the discontinuous ( that is,
the collisions) evolutions of the motion system are obtained. For
an instantaneous collision involving several rigid particles, the
existence and the uniqueness of the solution as well as its
satisfaction of a Clausius–Duhem inequality (proving that
the evolution is dissipative) are proved. In this approach,
forces are replaced by a succession of percussions (that is,
forces concentrated in time). The approach is therefore named
Atomized stress Contact Dynamics respecting the
Clausius–Duhem inequality (A-CD2). This paper focuses also on nonassociated
behaviors, and in particular on Coulomb’s friction law. The
use of this constitutive law represents a further theoretical and
numerical enhancement of the model. The theory is finally
illustrated by some numerical examples, using the associated
constitutive laws and Coulomb’s (nonassociated) friction
law.
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Keywords
discrete model, instantaneous collisions, principle of virtual work, Coulomb's friction law, A-CD² method, granular media
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Mathematical Subject Classification
Primary: 78M50
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Authors
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